Total
2 CVE
| CVE | Vendors | Products | Updated | CVSS v2 | CVSS v3 |
|---|---|---|---|---|---|
| CVE-2019-10069 | 1 Godotengine | 1 Godot | 2024-11-21 | 7.5 HIGH | 9.8 CRITICAL |
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In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
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| CVE-2018-1000224 | 1 Godotengine | 1 Godot | 2024-11-21 | 5.0 MEDIUM | 7.5 HIGH |
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Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. g ...
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